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Eclipse android ndk
Eclipse android ndk











  1. ECLIPSE ANDROID NDK HOW TO
  2. ECLIPSE ANDROID NDK UPDATE
  3. ECLIPSE ANDROID NDK CODE
  4. ECLIPSE ANDROID NDK DOWNLOAD

ECLIPSE ANDROID NDK CODE

Certain aspects of JME3 (for instance, collision detection) will require the appropriate JAR if your code requires that functionality. WARNING: There will be many libraries in the previously identified “libs” folder that aren’t initially used.

eclipse android ndk

There are a number of libraries you’re going to need to include, as the ‘core’ JME3 system requires them. Right click the new project entry and go to Build Path -> Configure Build Path, and then select the “Libraries” tab. The project should show up in the Project Explorer pane on the left.įirst, we need to configure our build path. Give your project a name (we’ll call ours “JMEclipse-Base”) and click finish. Simply select “Project…” and then select Java → Java Project from the window that appears. NOTE: If you don’t see “Java Project”, you are more than likely in a perspective other than Java or Java EE. It’s time to create our base JME3 project, which is actually relatively easy.

  • JME3 (downloaded/extracted/built/installed) libraries located.
  • eclipse android ndk

    We will also switch to it as a workspace. You can select your workspace either by starting Eclipse (if the initial prompt is enabled) or by navigating to File -> Switch Workspace -> Other.įor this guide, we’re going to create a new folder called “JMonkey” in our C:\ drive, however this folder can be anywhere on your drive (the same applies for users of other operating systems).

    eclipse android ndk

    through Window -> Preferences) are stored in the workspace. If you are unfamiliar with Eclipse and how it lays out/stores its configuration, one of the first things that you should be aware of is that almost all settings that are set at a workspace-level (i.e.

    ECLIPSE ANDROID NDK UPDATE

    NOTE: Throughout the course of this guide, do not copy JAR files to any project directory - leave them in their original spots so they can be easily updated for when a JME3 update comes out or when you rebuild the source. Note that one directory you should have on hand (or know where to find) is the location of the resulting library (JAR) files.įor the various methods of obtaining the libraries (as described above), the path is usually in the following places:

    ECLIPSE ANDROID NDK DOWNLOAD

    If not, either download the latest SDK release ( ), nightly (recommended for new users) ( ), or take a quick detour over to this guide ( ) to build from source (recommended for advanced users). I will assume you have already downloaded (and built, if necessary) the JME3 binaries. The code samples provided in this guide should work for any IDE, but setting up/configuring your IDE to do what Eclipse does in this particular guide may require some creative workarounds. While you do not have to create a project of each type to use Eclipse and this guide, note that the Android and JNI projects do require having a base Eclipse project to be applicable using this guide.

    ECLIPSE ANDROID NDK HOW TO

    This guide will show you how to effectively set up your Eclipse environment for not only a basic JME3 project, but an Android project, an assets project, and a JNI project (including the ability to build for Android through NDK). Arguably, Eclipse is one of the leading Java IDEs available. For many, the Netbeans-powered IDE provided by the JME SDK is suitable for their project however, many users are comfortable with other IDEs. I’m sure I made some mistakes seeing as how it was fueled by about 5 or so cups of coffee. This was the product of about 6 hours of straight typing, so naturally any corrections or feedback would be much appreciated. Seeing as how I can’t create a wiki page without the proper permissions, the guide itself is formatted rather flat when/if the wiki page is created for this guide, I will go through and re-format it for the wiki’s markdown and glam it up a bit.

    eclipse android ndk

    Not only that, but I needed to incorporate some JNI for both desktop/Android applications for some more advanced voxel rendering for which Java just couldn’t pull through, so I decided to throw my project structure in there as well. While developing my own game, I came across several things that were either poorly described in other guides or omitted completely. So I decided to create a guide outlining the process I found best for creating an Eclipse workspace for various parts of a jME3 game.













    Eclipse android ndk